Audio Sampling

Audio Sampling
Author : Sam McGuire
Publisher : Taylor & Francis
Total Pages : 232
Release : 2013-04-26
ISBN 10 : 9781136122613
ISBN 13 : 1136122613
Language : EN, FR, DE, ES & NL

Audio Sampling Book Description:

Bringing sampling to a new generation of audio engineers and composers Audio Sampling explains how to record and create sampled instruments in a software setting. There are many things that go into creating a sampled instrument and many things that can go wrong, this book is a step by step guide through the process, from introducing sampling, where it begins to recording editing and using samples, providing much sought after detailed information on the actual process of sampling, creating sampled instruments as well as the different ways they can be used. The software used is the NN-XT a sampler that is a part of the Reason studio software and ProTools LE, however the material discussed is applicable and can be used with any sampler. The companion website has exclusive material including a comprehensive comparison of the different hardware software available, as well as audio examples and video clips from each stage of the process

Audio Sampling
Language: en
Pages: 232
Authors: Sam McGuire
Categories: Technology & Engineering
Type: BOOK - Published: 2013-04-26 - Publisher: Taylor & Francis

Bringing sampling to a new generation of audio engineers and composers Audio Sampling explains how to record and create sampled instruments in a software settin
Pro Android UI
Language: en
Pages: 580
Authors: Wallace Jackson
Categories: Computers
Type: BOOK - Published: 2014-03-05 - Publisher: Apress

If you’re an Android application developer, chances are you’re using fixed, scrolling, swipe-able, and other cutting-edge custom UI Designs in your Android
How Video Works
Language: en
Pages: 288
Authors: Diana Weynand
Categories: Performing Arts
Type: BOOK - Published: 2012-11-12 - Publisher: CRC Press

Most used book by professionals in broadcast and post production video departments in the entertainment industry! HOW VIDEO WORKS (formerly Videotape Theory & O
Video Demystified
Language: en
Pages: 960
Authors: Keith Jack
Categories: Technology & Engineering
Type: BOOK - Published: 2004-09-21 - Publisher: Elsevier

This international bestseller and essential reference is the "bible" for digital video engineers and programmers worldwide. This is by far the most informative
Avid Editing
Language: en
Pages: 448
Authors: Sam Kauffmann
Categories: Performing Arts
Type: BOOK - Published: 2012-09-10 - Publisher: CRC Press

Avid Editing is a comprehensive guide covering Avid Xpress Pro, XPress Pro HD, and Xpress DV. Due to the similarity of Avid's interface across product lines, it
Broadcast Sound Technology
Language: en
Pages: 224
Authors: Michael Talbot-Smith
Categories: Technology & Engineering
Type: BOOK - Published: 2013-10-22 - Publisher: Butterworth-Heinemann

Broadcast Sound Technology provides an explanation of the underlying principles of modern audio technology. Organized into 21 chapters, the book first describes
Keyboard
Language: en
Pages:
Authors:
Categories: Keyboard instruments
Type: BOOK - Published: 1999 - Publisher:

Creative Sequencing Techniques for Music Production
Language: en
Pages: 320
Authors: Andrea Pejrolo
Categories: Technology & Engineering
Type: BOOK - Published: 2005-01-25 - Publisher: Taylor & Francis

An inspirational guide for all levels of expertise, Creative Sequencing Techniques for Music Production shows you how to get the most out of the four leading au
Single-camera Video Production
Language: en
Pages: 214
Authors: Robert B. Musburger
Categories: Performing Arts
Type: BOOK - Published: 2005 - Publisher: Taylor & Francis

Single-camera Video Production, Fourth Edition clearly explains the technology and the equipment of video production and details step-by-step the professional-l
Real Sound Synthesis for Interactive Applications
Language: en
Pages: 263
Authors: Perry R. Cook
Categories: Computers
Type: BOOK - Published: 2002-07-01 - Publisher: CRC Press

Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasi
Back to Top